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DTSTART:19700308T020000
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DTSTAMP:20181221T160726Z
LOCATION:D220
DTSTART;TZID=America/Chicago:20181111T142700
DTEND;TZID=America/Chicago:20181111T143000
UID:submissions.supercomputing.org_SC18_sess160_ws_whpc121@linklings.com
SUMMARY:FLAME GPU: Complex System Simulation Framework
DESCRIPTION:Workshop\nDiversity, Education, Hot Topics, Workshop Reg Pass\
 n\nFLAME GPU: Complex System Simulation Framework\n\nKabiri Chimeh\n\nAgen
 t based modeling can be used to represent complex systems at differing bio
 logical scales\n\nFLAME GPU (Flexible Large Scale Agent Based Modelling En
 vironment) :\n•	Aim: High performance agent based simulation without writi
 ng lots of GPU code\n•	Technique: Agents are state machines with memory (c
 ommunicating X-Machines)\no	Uses state based agents to automatically gener
 ate CUDA GPU simulation code\n•	Optimisations: Reduce divergence and use e
 fficient data structures/algorithms for common agent based behaviours\n•	S
 cope: Large numbers of relatively simple discrete time step agents  \n•	Ex
 amples: \no	Swarm simulations\no	Cellular level simulation of epithelium t
 issue growth\no	Pedestrian simulation
URL:https://sc18.supercomputing.org/presentation/?id=ws_whpc121&sess=sess1
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