BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Chicago
X-LIC-LOCATION:America/Chicago
BEGIN:DAYLIGHT
TZOFFSETFROM:-0600
TZOFFSETTO:-0500
TZNAME:CDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0500
TZOFFSETTO:-0600
TZNAME:CST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20260522T150118Z
LOCATION:D168
DTSTART;TZID=America/Chicago:20181111T162400
DTEND;TZID=America/Chicago:20181111T162700
UID:submissions.supercomputing.org_SC18_sess165_ws_eduhpce105@linklings.co
 m
SUMMARY:Engaging Students in Parallel and Distributed Computing Learning b
 y Games Design Using Unity
DESCRIPTION:Fei Cao and Dabin Ding (University of Central Missouri) and Mi
 chelle Zhu (Montclair State University)\n\nParallel and distributed comput
 ing (PDC) is increasingly important in science and engineering discipline,
  yet many computer science curriculum especially in the early college year
 s either do not provide students with adequate PDC components, or there ar
 e pedagogical challenges for students to learn PDC concepts. Meanwhile, ed
 ucational games has become an important teaching tool in a wide variety of
  disciplines. We plan to integrate more PDC concepts in our game design co
 urses. Our experiences indicates that (1) students tirelessly strive to un
 derstand the PDC concepts in order to design game challenges, and (2) the 
 virtual reality immersion experience is enormously engaging and fun.\n\nTa
 g: Diversity, Education\n\nRegistration Category: Workshop Reg Pass\n\n
END:VEVENT
END:VCALENDAR
